👥Section 1: Teams, Players & Equipment

1.1. Team Size


1.1.1. 3v3 Format

  • 1.1.1.1. There are three (3) players to a team.

1.1.2. Quads Format

  • 1.1.2.1. There are four (4) players to a team.

1.1.3. Squad Format

  • 1.1.3.1. There can be anywhere between four (4) to six (6) players to a team.

    • 1.1.3.1.1. A team can only have a maximum of five (5) available players at any given game.

      • 1.1.3.1.1.1. Players must be selected before the game begins and the team must inform the Game Assistant prior to the beginning of the game.

1.2. Team Captains


  • 1.2.1. Teams must designate a player to be their captain for the duration of the game.

  • 1.2.2. If the team captain is expelled from the game, they will delegate the task to a player of his/her choice and inform the Game Assistant.

  • 1.2.3. Team captains are responsible to transmit all information from the Officials to their team members.

  • 1.2.4. Team captains may interact with the Main Referee during stoppages regarding, substitutions, penalty disputes, equipment and other reasonable concerns.

    • 1.2.4.1. Team captains are not allowed to interact with the Main Referee during play or from outside the court.

1.3. Equipment


1.3.1. Uniforms

  • 1.3.1.1. Teams must wear matching colored uniforms, in contrast with the other team.

  • 1.3.1.2. At the request of the Main Referee, teams will change to their second kit prior to the beginning of the game.

    • 1.3.1.2.1. If a team does not have a second kit, they may be asked to wear a vest.

1.3.2. Safety Equipment

  • 1.3.2.1. Players must wear a sports approved helmet while on the court.

  • 1.3.2.2. Gloves, shin and/or knee guards, face-cages and other protective gear are not mandatory, but encouraged.

1.3.3. Mallets

1.3.3.1. Shaft

  • 1.3.3.1.1. The shaft must be made of a metal alloy or composite material that is not susceptible to break from what is considered normal play.

  • 1.3.3.1.2. The gripped end of the shaft must be plugged or sealed.

  • 1.3.3.1.3. The shaft must not protrude through the bottom of the mallet head by more than 3mm.

1.3.3.2. Mallet Head

  • 1.3.3.2.1. The mallet head is made of a material that does not shatter, break or wears down to a sharp edge.

  • 1.3.3.2.2. A mallet must have an elongated shape and have only two (2) end-sides.

  • 1.3.3.2.3. The mallet head must be securely fastened to the shaft.

  • 1.3.3.2.4. The maximum length may not exceed 130mm at its longest point.

  • 1.3.3.2.5. The maximum outside diameter may not exceed 65mm at its widest point.

  • 1.3.3.2.6. The diameter of any hole at its outermost edge on the mallet head may not exceed 59mm at its widest point.

    • 1.3.3.2.6.1. The minimum wall thickness between the outer diameter of the head and the outermost diameter of the hole is 1.5 ± 0.5mm.

1.3.3.3. Grips

  • 1.3.3.3.1. Mallets must have some type of grip that allows the player to firmly hold on to the shaft.

1.3.4. Bicycles

  • 1.3.4.1. All bicycles must have at least one hand-operated braking mechanism.

  • 1.3.4.2. Handlebars must be a maximum length of 710mm at the longest point, including grips and plugs.

    • 1.3.4.2.1. Handlebars must be plugged or capped.

  • 1.3.4.3. All sharp edges must be removed or covered.

    • 1.3.4.3.1. Disc brake rotors must be protected.

    • 1.3.4.3.2. All cogs and chain rings must be covered by the chain or protected from being openly exposed.

    • 1.3.4.3.3. Cable ties must be left uncut or cut in a way that there are no sharp edges.

    • 1.3.4.3.4. Exposed threads on bolts and axles must be filed down or covered.

    • 1.3.4.3.5. Cable guides, v-brake posts and any other sharp accessories welded onto the frame must be either removed or covered.

    • 1.3.4.3.6. All covered parts of the bike must be approved by the Head Referee.

  • 1.3.4.4. There can be no racks, fenders, bottle cages or any other accessories that may aid in blocking the passage of the ball.

    • 1.3.4.4.1. Wheel covers, disc guards, and round chain guards are permitted.

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