Section 1: Teams, Players & Equipment
1.1. Team Size
1.1.1. 3v3 Format
1.1.1.1. There are three
(3)
players to a team.
1.1.2. Quads Format
1.1.2.1. There are four
(4)
players to a team.
1.1.3. Squad Format
1.1.3.1. There can be anywhere between four
(4)
to six(6)
players to a team.1.1.3.1.1. A team can only have a maximum of five
(5)
available players at any given game.1.1.3.1.1.1. Players must be selected before the game begins and the team must inform the Game Assistant prior to the beginning of the game.
1.2. Team Captains
1.2.1. Teams must designate a player to be their captain for the duration of the game.
1.2.2. If the team captain is expelled from the game, they will delegate the task to a player of his/her choice and inform the Game Assistant.
1.2.3. Team captains are responsible to transmit all information from the Officials to their team members.
1.2.4. Team captains may interact with the Main Referee during stoppages regarding, substitutions, penalty disputes, equipment and other reasonable concerns.
1.2.4.1. Team captains are not allowed to interact with the Main Referee during play or from outside the court.
1.3. Equipment
1.3.1. Uniforms
1.3.1.1. Teams must wear matching colored uniforms, in contrast with the other team.
1.3.1.2. At the request of the Main Referee, teams will change to their second kit prior to the beginning of the game.
1.3.1.2.1. If a team does not have a second kit, they may be asked to wear a vest.
1.3.2. Safety Equipment
1.3.2.1. Players must wear a sports approved helmet while on the court.
1.3.2.2. Gloves, shin and/or knee guards, face-cages and other protective gear are not mandatory, but encouraged.
1.3.3. Mallets
1.3.3.1. Shaft
1.3.3.1.1. The shaft must be made of a metal alloy or composite material that is not susceptible to break from what is considered normal play.
1.3.3.1.2. The gripped end of the shaft must be plugged or sealed.
1.3.3.1.3. The shaft must not protrude through the bottom of the mallet head by more than
3mm
.
1.3.3.2. Mallet Head
1.3.3.2.1. The mallet head is made of a material that does not shatter, break or wears down to a sharp edge.
1.3.3.2.2. A mallet must have an elongated shape and have only two
(2)
end-sides.1.3.3.2.3. The mallet head must be securely fastened to the shaft.
1.3.3.2.4. The maximum length may not exceed
130mm
at its longest point.1.3.3.2.5. The maximum outside diameter may not exceed
65mm
at its widest point.1.3.3.2.6. The diameter of any hole at its outermost edge on the mallet head may not exceed 59mm at its widest point.
1.3.3.2.6.1. The minimum wall thickness between the outer diameter of the head and the outermost diameter of the hole is
1.5 ± 0.5mm
.
1.3.3.3. Grips
1.3.3.3.1. Mallets must have some type of grip that allows the player to firmly hold on to the shaft.
1.3.4. Bicycles
1.3.4.1. All bicycles must have at least one hand-operated braking mechanism.
1.3.4.2. Handlebars must be a maximum length of
710mm
at the longest point, including grips and plugs.1.3.4.2.1. Handlebars must be plugged or capped.
1.3.4.3. All sharp edges must be removed or covered.
1.3.4.3.1. Disc brake rotors must be protected.
1.3.4.3.2. All cogs and chain rings must be covered by the chain or protected from being openly exposed.
1.3.4.3.3. Cable ties must be left uncut or cut in a way that there are no sharp edges.
1.3.4.3.4. Exposed threads on bolts and axles must be filed down or covered.
1.3.4.3.5. Cable guides, v-brake posts and any other sharp accessories welded onto the frame must be either removed or covered.
1.3.4.3.6. All covered parts of the bike must be approved by the Head Referee.
1.3.4.4. There can be no racks, fenders, bottle cages or any other accessories that may aid in blocking the passage of the ball.
1.3.4.4.1. Wheel covers, disc guards, and round chain guards are permitted.
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